Mesh

Painting

Tool

For

FAQ

If the program is not painting on an object make sure the object has a Mesh Collider attached and that you are in Brush or Texture mode. In later versions of Unity you may also need to remove the existing collider manually.

 

If you are getting a lot of leaked objects then perhaps you have deleted objects with paintings attached. To avoid this always use Clear or Clear All on an object before deleting it as this will safely destroy the meshes and textures used in the painting process.

 

There is no undo function yet but that will be the next addition to the program.

 

Lighting calculations are not always quite right depending on the object being painted or the shader being used on that object. This will also be fixed in the next update.

 

If your question is not answered here please write to me at support@meshpainter.com